![]() You can evade them or kill them, but you must get to the door that leads you to the balcony. Leave all these rooms, get back to the main hall and then go upstairs. Here, at Jill's left you'll see a picture about to fall of the wall. Go through the corridor, it will lead you to the next room, which is a save room. You will also see that there is a greenish door, which is stuck for now. Now head to the room you haven't been yet, beside the stairway. Try to remember the right one, you'll need it later. When you play them, you'll note that one of them is the correct melody, the other is off key. Here, if you go to both corners behind the stairway, you'll find to different music boxes. ![]() Now you're in the main hall of the Clock tower. Use this in order to fight off nemesis who will be after you soon. ![]() Here you will meet Carlos again and will find some grenade launcher ammunition. Then exit: as you do zombies will approach you and break through the window. Open the door and you will be in the chapel, save, and proceed over to get a key that is the winder key and gun powders aa and bb. This guide assumes that you selected the pull emergency break function of the train incident. ![]()
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